
Gaming is undergoing the same scenario presented to film during it's pre- “high art” era, which is convenient for gaming theorists. I feel like Francois Truffaut when he analyzed the works of Alfred Hitchcock. Particular game developers can now be cited as auteurs, evoking a sense of style found uniquely within the soul of one person. Think about prior film experiences. Couldn't one say that Steven Spielberg or Quentin Tarantino have a certain style that they evoke? Same could be said for the likes of people such as Hideo Kojima, Goichi Suda, and Ken Levine. It's one of the reasons I'm excited for Bioshock: Infinite. Yes, the game is being pushed back, something that has yielded more negative results than positive in the grand scheme of things as far as games are concerned.
I'm looking at you Duke Nukem.
But people often forget the hits. Look at the development time of Team Fortress 2. When it was all said and done, Team Fortress 2 is often talked about when it comes to great FPS gaming. Same goes for the original Bioshock, which got pushed back just a little bit during development. Ken Levine had great reasoning, citing that the Big Daddies weren't the Big Daddies that we have come to love, that Rapture's textures needed one more coat of paint, and that Andrew Ryan's golf club didn't quite have the right swing yet. If that's the reasoning behind Bioshock: Infinite being pushed back I'm all for it. I'd rather play the completed game than some half-assed version.
The thing about the Auteur theory is that it is what it is: a theory. It's not some sort of proven thing, but at the same time, it's got some ridiculously strong points going for it. As before mentioned, look at the likes of certain film directors. Wes Anderson clearly has his own cinematic stylings. Same goes for gaming with the people also before mentioned. A common trend in the Suda 51 (Goichi Suda) universe is the bathroom save point. Both Travis and Shinobu use the bathroom (Taking a dump and showering respectively) upon saving the game in No More Heroes. Then there's also Garcia Hotspur who walks up to flying demons who take dumps when he approaches, creating a check/save point.
Really, the point trying to be made here is the correlation of cinema and gaming. Yes, gaming started off primarily as a form of entertainment. It's so much more than that now though. It's working really hard to push forward for that final claim as “high art,” but with it being judged by the other “high arts” it's rather difficult. It's fantastic that the auteur theory has made it's transition into the gaming realm, which is likely to open up the gates to other approaches. Why not the passion for perceiving? It's an idea originally thought of by film theorist Christian Metz. We can even expand on that. There's something inherent when people game. People appreciate music, because they have a beat in their body that can't be expressed otherwise. People appreciate paintings, because it speaks volumes to the eye. Gaming is a way to satisfy a lot of artistic urges. It can be more than just a passion for perceiving, since it doesn't only take note of sight and sound. It currently has touch going for it (although, in that aspect it's not being executed on a profound level i.e. motion controls are gimmicks).
This is both a positive and a negative, because the perceiving arts are often considered the “high arts.” The examples being paintings, cinema, literature, theatre, music, etc. The non-perceiving arts, such as culinary, perfuming, etc. haven't quite been up to snuff as far as great works are concerned. Video games seem to be cornered there because of it's touch approach. At the same time, it's a new experience, not completely understood yet. In the long run, the fact that it entices the sense of touch won't hinder it's argument as “high art.”
So here we are, the transitional phase. Things are coming to light as far as gaming as art is concerned, and we can appreciate it on a profound level, much more so than mindless entertainment.