Tuesday, January 11, 2022

2021: My Favorite Games


#10: Tales of Arise

Boy, I Sure Wish These Bosses Weren't Ass


  Damn, Tales of Arise... While I had Tales of Berseria in my Top 10 of 2017, I will admit it was more of a cling to nostalgia. Tales of Arise would have my favorite characters since Vesperia and it would no longer feel as if all we were doing was traveling from set piece to set piece. It would also have characters that I would say, more so than ever before, felt completely different from one another in terms of play style and that there wasn't a single character I wouldn't use in any given moment depending on the circumstances. What prevents it from actually being the highest rated jrpg on my list (there are 2 of them) are the grievances I have with the boss battles. They're often too hard for no reason at specifically the tail end of the fights which have already been a slog up to that point due to the ridiculous life pools. This often drains the really great moments of any emotional resonance. The story is overall fantastic though and I hope that the good here can carry some momentum for the next Tales game.

#9: Resident Evil Village

I Actually Wanted to Throw Up, It Was So Scary

This game has some stunning highs. Everyone always talks about the House Beneviento moment and with good reason. It was an iconic showing of a return to form; a master class of building terror that stuck with you well after it's moments were history. Just as good is the fact that this is a book end for the complete tale of Ethan Winters. Thematically this game and Resident Evil 7 click. What initially ropes you in with a promise to return to it's horror survival roots becomes a careful and tragic tale of what it means to have a family. Everyone's definition of family is different and so many characters showcase the many different facets of being a part of one. Really what holds it back is that some of the segments are rather meh towards the tail end. Capcom hit their rhythm with this one though and I can't wait to get my scare pajamas on for the next one.

#8: Deathloop

You Just Missed Outer Wilds


Deathloop was SO FUN in the beginning. There was a unique sense of intrigue and the chemistry between the major voice actors was just a blast to  experience. On top of that the back stories of a number of the primary antagonists actually made me feel bad for them. The discovery of why anyone would want to continue the same day over and over again due to a particular kind of trauma they would never want to recreate in the real world had big mood energy. The way it tells this there-and-back again story would've have also had more impact if it weren't for two things: The method and overall story of Outer Wilds was just better and it came out a year ago. They are different games from a gameplay stand point so that's something to be had, but it's those small things that can keep a game from true greatness especially since I've already tasted it.

#7: Guilty Gear Strive

A Smelly Game

The promise of roll back netcode laid pungent in the air. How good could it REALLY be? How much of a difference could it REALLY have? The answer was a lot. Guilty Gear Strive would be the anchor that weighed the FGC with a new precedent. Roll back is a necessity. Tragically this standard was further bolstered with the pandemic fully ablaze. It felt like the only way to play fighting games with other people was to play online. Combine that with a new take on the Guilty Gear formula and the creative expression of the new Roman cancel, you've got yourself a fighting game. To be honest this game means a lot more to me due to the fact that it is the game that got me involved with the local FGC. Also my frustrations with the system have actually allowed me to grow as a learning individual which helps with all of the games I play going forward.

#6: Metroid Dread

I've Died at This Boss 50 Times, Yet I Persist


It's been a bajillion years since I played a sidescrolling Metroid game and to me it is still my preferred and best way to experience a Metroid game. I was curious about the title. The game that created the most fear within me from the Metroid series was Metroid Fusion and I was pleasantly surprised to find out the ties this game has with it. The game is just long enough, with me beating it over a weekend. The mystery is fun, the puzzles are challenging, and the bosses are distinct and brutal. This game would actually prompt me to begin my run at beating a Souls game, something I honestly didn't think I'd ever do. There's one nitpicky control set up that agitated me during some boss fights, but it was a little thing that I eventually got over. It didn't take away the satisfaction I got from defeating a difficult opponent. Please please make more of these. I just can't get enough.

#5: Shin Megami Tensei V

The Quintessential Attack and Dethrone God Experience

Admittedly I'm still playing through Shin Megami Tensei V, but from what I have played of it has been an absolute delight. The demon Pokémon formula still holds up and the interactions with said demons often bring a smile to my face. What I find wholly rewarding about the game is that it never feels like you can grind so much that you completely overpower the game. The game requires you to interact with it's systems. Make one mistake, get struck at weak point, you could suddenly find yourself staring at a GAME OVER screen. That might turn some people off who prefer to grind but for me it made most challenges rewarding in terms of puzzle solving. At all points of the game the story bosses are solvable depending on the demons in your compendium and the items you utilize. A truly rewarding JRPG experience that keeps me going with the mystery of it's story. As a long time fan this actually might be one of the best yet in the series.

#4: No More Heroes III

Pop Culture Deviance


After that first suplex I knew I would get it: a shot of nostalgia. Suda51 takes aim at a new realm of pop culture fandom: the superhero genre. What Suda51 does so well is make an attribute associated with popularity so... trivial. The game has "Superheroes". This isn't true at all of course and we've felt it before with the "open world" game that was No More Heroes. And while it makes the fact that it has superheroes carry no heft at all there is still substance here in the midst of all the insane style. Weirdly enough Travis Touchdown, after spending over a decade with him, has become someone that I strive to be entering my 30s. He genuinely does not care what other people think of him and his passions. Also, he's a home owner. Making moves Travis! And I'm right on that trail.

#3: Psychonauts 2

It Doesn't Have to Be Gamers =/= Mental Health

Wowzers. A game with a sequel about 10 years in the making and it hasn't missed a beat. The gameplay is crisp, the humor is rampant, the emotional undertones and overtones will stick with you for the rest of the month! This is possibly DoubleFine's best game yet and it is the continuation of one of their most special properties. As mental health becomes more and more prevalent within the gaming community, games like Celeste and Psychonauts keep up the discussion on the warfront. There are so many occurrences in Psychonauts 2 that someone, somewhere will resonate with and whatever it is, is tackled with such verve that I can't help but smile. We must learn to love each other and love ourselves if we're to be a strong gaming community. Content like this will bolster that push and definitely has already helped me a lot heading into 2022.

#2: Inscryption

I'm Not Crying, You're Crying


Inscryption is the sad version of every card gamer's Toy Story. That's all I can really say. The game really is the benefactor of it's intriguing mystery. The game will surprise you. It will make you feel a little dread. Most of all, if you have a soft spot for card games, it will make feel something other games have difficulty encapsulating when it comes to self study of a genre. To go on talking about this game would only hurt the experience. Play this masterpiece.

#1: Loop Hero

There is An End to This Wasteland, I Promise You

I did a little bit for the JSB Gamescast regarding this game but I want to reiterate how I feel about it. I love the mixing of it's genres. I think they really experimented here with the actual concept of what a game could be. I feel that Roguelikes as a genre are really poignant right now, whether you're dealing with grief, you lost a job, or you're dealing with this pandemic. Everyone ends up in a wasteland at some point of their life. There is an end, I promise you. Loop Hero captured that feeling for me and all the pieces clicked together, top to bottom, as a work of art. For that, Loop Hero is my GOTY 2021.

Notable Games I Haven't Gotten the Chance to Play at the Time of Writing:
Solar Ash
Death's Door
Axiom Verge 2
Monster Hunter Rise
12 Minutes
Life is Strange: True Colors
Eastward
Lost Judgement
Guardians of the Galaxy
Returnal
Ratchet & Clank: Rift Apart


Thursday, June 25, 2020

Fighting Games: A Love Letter


It's been awhile since I've posted anything, but I suppose this is the aftermath of inspiration.

I've always just liked them, but now, weirdly, on the page turn of age 30, I want to say that I love fighting games.

Why is this a big deal to me? Well, because I've always had a certain kind of inconsistency with it. Let me explain.

Growing up I wasn't particularly hooked on the genre. When people talk fighting games and how much they play them they often talk about their "scene." Their scene shapes them. From learning the basic jab to learning 234P all the way to their long BnBs (Bread and Butters) that define them, a "scene" can have a profound influence on them. In a fighting game you develop a language all your own; a means of expression forged in the fires of your community beat downs.

I never really had that growing up. I grew up in a military family and the friends I had made on that journey weren't particularly into fighting games. That being said, I would eventually find some games that did light a fire. When I lived on a military base in Keflavík, Iceland (age 13) my local pizza joint had only one arcade cabinet. That arcade cabinet was Marvel vs. Capcom 2: New Age of Heroes. I wouldn't say I was hooked. I would say that in between pizza sessions, my first part time job, some after school, and whenever I was just in it's general vicinity without anyone around I would hop on. After all, I did love video games in general and who didn't want to play as your favorite super heroes?

A couple of times a week I would hop on, throw in a few quarters, and pick my favorite 3 characters: Blackheart, Doctor Doom, and Storm. Mind you, this was the age of dial up and I was far away from America so I wasn't particularly aware of anything like tier lists or any knowledge of the game really. I just either liked how the characters played (Blackheart) or my own personal knowledge of lore as a comic book fan (Doctor Doom and Storm). It would be a repeating cycle: I would beat the game's arcade mode, get to the top of the score standing, enjoy that satisfaction, and walk away. It was also unfortunately my ceiling and honestly, not the best mindset to get into. It could never make me understand the nuances of playing against a human player; someone who adapts on the fly, punishes me for my mistakes, pushing me in ways that would make me truly better. But hey, did it matter at 13? I had my own general problems (curse you puberty) and the satisfaction of being #1 at something for a kid with insecurities (even if it was fake because I was only really competing against the AI) was good enough.
Eventually I would buy a Nintendo Gamecube and here and there I would rent Capcom vs. SNK 2. Originally it was just to check out a new game, but once again I felt there was something there. The grooves system and the way characters played made me come back every so often. I didn't understand it, but there was something there that just FELT good. But with no one to share my newfound form of expression I would just go back to my my JRPGs, something I still enjoy and more fitting for someone who didn't need another person to play.

Luckily, in time, I did find a game that was incredibly fun to play single player. It is the masterpiece that is Soul Calibur II. That game had all the right fixin's. A crazy fun single player mode, one of the coolest exclusive characters on Gamecube (Link) and a 3rd dimension for sidestepping (a completely new concept to me having only played 2D fighters). Of course I would spam Raphael's horizontal pokes and get by because I didn't know any better, but who cares? I was having fun in a genre I had prior thought had a limit in it's enjoyment. But while my enjoyment of the game overall was infinite it did still have that skill development limit. Other friends around me would dabble in it for the opportunity to play a character as cool as Link, but there wasn't really any kind of commitment to get better or challenge each other. If there was a fighting game of choice with people my age at that time (and it would be going forward when I moved to Italy) it was definitely Super Smash Bros. Melee.

It's crazy to look back and see Melee compared to now. I do really like the game, but I'm very glad I never committed to it in a sense. I'm in awe when I watch good players play it, but in a weird way I'm glad I never got sucked into all that. It's a fun game and it's enjoyable to kick someone's ass in it, but I suppose something in me still longed to beat someone in the games that had kind of lit a fire. Did no one play MvC2? What about that game I was kind of getting into? What was it? Capcom vs. SNK 2? It wasn't something to get me down, so many games were great at the time. People played Melee, Halo, NBA Live, all that was a playground for me. It's just weird to think now, in my weird current obsession with fighting games, that I didn't have an insane fighting game phase growing up. Once again, looking back, I had no "scene."

How long would it take until I found that fuel? Who would actually push me? Who spammed jump kick low kick to let me know I was bad at fighting games? I would find that in Jacksonville, FL, during my senior year in high school (which was when I moved from Italy) and during a huge turning point for the fighting game community: Street Fighter IV.

Street Fighter IV was such a damn cool game. How did this series, etched in many gamer minds, evolve to just be... accessible and stylish? I remember one of my friends bought the game and our crew would come over just to play. I remember doing so much yelling the first day we played that I practically lost my voice. We weren't particularly good, but whenever you land those surprise hits and figured out Ultras... well, I just about lost it. It's crazy to think what fighting games would just... spring forward into my life from that point on. I would fall in love with Guilty Gear, Blazblue, and even MELTY BLOOD! The anime fighters made a lot of sense to be honest. MvC2 was pretty much an anime fighter. But Melty Blood? Really? We played it on a lap top my friend would bring to the community college campus lunch area and I would actually slowly improve. I learned concepts like canceling and aerial dashing. I would realize that moves from the older games I played were actually the catch all terms for all the fighting games that came after it: TK (Tiger Knee), DPs (Dragon Punch). It was all so crazy the vast nuances these games had that I never realized because the small ember I had burning for these games never really had any fuel to fan it outside of me just trying to keep it alive in some weird sense.

Even with that though I would in time move to Tallahassee for my stint at FSU. There was a gaming community there, but 2 things really got in the way. One, the fact that I did film school stuff (which took up a lot of damn time) and two, I'm not really outgoing. I wouldn't say I'm an introvert. I'm definitely an extrovert if you think of someone who draws energy from being around others, but I am also socially anxious. Even then I would still buy more iterations of Blazblue and MvC or new games like P4U and the like. After all, I could gain enough satisfaction in training mode or when I visited Jacksonville to play with a couple of friends there.

After awhile though, things do change. I was in Atlanta, living with 4 other people who didn't play fighting games, let alone games at all. When that venture was over I would come back to Jax and just wouldn't be as close to the people I played fighting games with prior. It was that or they moved away in pursuit of their passions. I clinged on. I found a used copy of Marvel vs. Capcom 2 for PS2. I bought an arcade stick to emulate the feeling, but I was alone again. The fire had dulled down to an ember...

Fast forward a couple of years. I'm ready to move back out of my parents house again and I needed a roommate. Luckily, once of my friends from community college who consistently kicked my ass in Street Fighter IV wanted to move out too. We found a place, moved in, and I still live with him to this day. It wasn't quite like the old days. We didn't really touch any fighting games. I much preferred my anime  fighters and even then we often got caught up in other things. I also do love other video games that took up a lot of my time (Mostly League of Legends). One day though, 3 years ago I'd say, he asked me if I wanted to watch EVO.

EVO made my jaw drop. This... this is the highest level of play for all these games I've enjoyed. I was lucky too in regards to timing, the best moments were yet to come. I got to see Tokido climb out of losers bracket and exclaim about how fighting games are so great!. I got to see the rise of Arslan Ash and in turn an entire nation: Pakistan in the Tekken scene. I got to see Leffen defeat a god in Melee. Don't even get me started on the entirety of the GO1 and SonicFox saga. There were too many to count! I wondered why a much older game like UNIST can burst onto the scene and when I saw it in pro play I became incredibly convinced. There are countless moments I missed, but looking back at it, it's absolutely better late than never. I dug into FGC history. I missed this this whole time? The fire raged on and I went and picked up a number of new games.


Fast forward to the present. We're in the midst of a global pandemic and EVO is going online this year. I've somehow convinced some friends to play the occasional fighting game online. These include DBFZ, UNIST, and Tekken. I have a couple of games in the back pocket: Them's Fightin' Herds, Skull Girls, and Soul Calibur VI. Yes, I know netcode for these games isn't particularly favorable but whatever man, I'm playing games that I LOVE...

I am ready to say it. I LOVE fighting games. They've always been there even if it started as just the occasional hook up. I've joined a couple of Facebook fighting game community groups. Now, I'm still not ready to go out and be a part of Jacksonville's very strong FGC, but it's actually not because I'm worried about social anxiety or anything that has kept me from participating before, but it's rather simply being safe in the pandemic. In the mean time I'm very cool with the training sessions and the occasional throwdown with my friends in Discord. I know when I'm ready and when this is all (hopefully) over I can go out there and surely be welcome with open arms (I have friends who competed in a number of games and they assure me I'm welcome). But in the mean time I can break out the Obsidian Qanba fightstick, throw on some LoFi, and sound the horn on Discord. Even then, training in Tekken (I just got into the series for the first time a week ago) gives me the satisfaction of improvement (Thank you everyone on Youtube who makes guides). So I'll end with this. To those of you that love fighting games I have only one thing to say:

A Challenger Approaches.

"Just one thing I want to say. Fighting games is something... so great."


Wednesday, February 14, 2018

And Suddenly They Were About You


A Short Story/Playlist by Asher Barzaga



“If music be the food of love, play on.”
-William Shakespeare

            Every February 14th Frank Bautista would rent a room at the local karaoke lounge: Happy Karaoke. He would order the same thing he did every year: Happy wings, happy dumplings, and maehwasoo plum wine. This year was no different. Awaiting the food order he had placed, Frank couldn’t quite decide on a song to sing. Despite doing this every year he struggled to kick it off. Usually he’d settle on something and eventually cap his entire playlist with Total Eclipse of the Heart by Bonnie Tyler, but the creative juices weren’t going. Something was missing this time.

As he continued to skim the song book he began to hear the other room to the left of him. Although the sound was muffled by the thin walls of the room, it was clear as day that this girl had a beautiful voice and that she was owning I Wanna Dance With Somebody (Who Loves Me) by Whitney Houston. As soon as the song was over, she let out an echoing sigh into the microphone.

“Whooo! Yeah!” she said. “You’re welcome Kansas City!”

Frank waited patiently for her next song, but it wasn’t happening. Was she struggling to pick a song? Was her rental time already up?

“Hello?” she asked into the microphone. Frank just listened. “Happy Valentine’s Day to all those other lonely hearts out there!”

Frank slowly stepped back from the wall. He glanced to the song book, then back to the wall. He then darted to the song book and quickly started searching artist section B. He eventually found the song that he wanted to kick off his playlist with: song 0816: Treasure by Bruno Mars. He knocked on the wall 3 times and started the song. Despite not having an audience that could actually see him, Frank found himself dancing to the tune. Every step, every slide gave way to an imaginary notion that he was on a stage and that the girl in the other room was his audience. When the song was over he sat himself down, short-winded.

“Man… I need to go to the gym,” Frank said, away from the mic so that no one could hear him.

After a few seconds her song would start in the other room. It was Heartless by Kanye West. Her approach to it was less Kanye and more Dia Frampton, similar to when she performed in The Voice. Frank sat there quietly and just listened. He’d always heard the song in passing, but her rendition left him with chills. Upon hitting the final note of the song there was just the karaoke score tune and then silence. Frank sat there with the song book which he began skimming through slowly this time.

Frank input the numbers 0799: Back at One by Brian McKnight. It was the quintessential karaoke song for Filipinos. As soon as Frank put that mic up to his lips he was like a man possessed. After all, he’d been singing this song since he was 13. This song was pretty much muscle-memory at this point. He recalled the moment his dad first showed him the song at a Filipino party where they had the Sing-A-Long karaoke machine. Frank’s dad told him “I guarantee you, this will get any girl. Any girl you dream of, trust me boy.” And just like that, the song was over. Frank put his ear up to the wall.

“Nice…” she said on the other side through the mic. Then there was a brief pause. Was she going to say anything else? Was there another song? “But I think you forgot one thing…” she continued. That was when You Can’t Hurry Love by the Supremes kicked in. Even though Frank couldn’t see her, he could tell that she was smirking through all of it. “Back at One didn’t work?” he thought. “That’s crazy!” When her performance was over she asked “What else you got? I can play this out.” They just went back and forth within their hour, singing their favorite songs:

L-O-V-E by Nat King Cole

Billion Dollar Love by Bright Lights

Wait for You by Elliot Yamin

If I Ain’t Got You by Alicia Keys

And finally, Strangers in the Night by Frank Sinatra. At this point, Frank had exhausted a good amount of wine and needed to go to the restroom. He quickly walked out the door and made his way to the bathroom, but not before passing by her door. He looked at it for a little while before deciding it would be strange.

When he was done with his business he made his way to his rented room and found a glass of water brought in by the server. Next to it was a note. It read:

“Hey, that was fun. Thanks for that. You should work on your Brian McKnight, but otherwise you killed it. It was a lovely evening.”

Frank ran out and knocked on her room’s door.

No response.

He opened it slowly and saw the Happy Karaoke staff cleaning up. Time was up.

*****************************************************************

About a week later Frank found himself walking around Town Center listening to Sober by Childish Gambino on his headphones. He looked around store to store at the discount chocolates and treats. He eventually opted for a couple of sweet hearts, something he can snack on as he walked around. He then made his way to his favorite record store: Timeless Tunes. He walked in and greeted the owner with a wave and made his way to the vinyls. He passed by a couple of vinyl’s that housed the songs they had sang that night: Nat King Cole, The Supremes, etc.

That’s when he heard it.

He glanced over and saw a girl, holding up a Whitney Houston record that was covering her face. She was singing I Wanna Dance with Somebody (Who Loves Me) to herself. She put the vinyl down after a brief glance at it

And Suddenly They Were About You.

Thing Called Love – Above & Beyond

La Meme Histoire – Feist



Fin.

Friday, December 29, 2017

Post X-mas, Pre New Year

            I figured I’d get started on my New Year’s resolution early (which is to go back to writing more). It feels good and I get to share all of those lovely, wacky experiences that I have in the wacky world of VIDEO GAMES.

            Like many people this holiday season I’ve fallen into the VR hype train. The particular games that have me flailing around my living room include I Expect You to Die, Keep Talking and Nobody Explodes, and, of course, Super Hot; all are on the PSVR. I Expect You to Die was my first foray into VR and effectively sold me. I played the game at a friend’s house fresh, with nobody having a lot of experience with VR. The result was hilarity. The cool thing about VR is that it has an inherent fun factor when being watched. It’s one thing watching a friend play a single player game on a controller. It’s a completely different thing watching your friend roll to the ground or prod a person nearby with the PlayStation Move ball. With I Expect You to Die, you get the potential for all these things and then some. While it’s certainly a hilarious game to watch someone attempt for the first time, I slowly began to realize that this game is a clean VR experience. I eventually realized we were past simply being silly. Games on VR can be a well thought out experience. The puzzles in I Expect You to Die aren’t just enjoyable to solve. They have a sense of style. They commit to the cartoonish antics of some sort of Spy vs. Spy comic strip. The game can go from hilarious flailing to serious conundrum solving, depending on who is playing. It was/is a fine first game for my VR experiences and only convinced me to buy a PSVR and try other games after.

            The next two games were both played on Christmas with my family and close relatives. First was Keep Talking and Nobody Explodes. Now, mind you, I’ve never played ANY iteration of this game. I know it’s been out awhile, but I guess I just never had any FRIENDS to play it with.


I’ll just tell myself that I have friends and we never got around to it.

But the game is great! A couple of people had already played it and those who hadn’t got really into it. The idea is that the person in VR is defusing a bomb only they can see. Everyone else has their tablets or phones with a manual open on how to defuse it. The people who have played the game before spear-headed the explanation to start, but slowly people became more familiar with the manual and more confident in explaining what to do. It’s a really enjoyable time with a group of people. It can also get very tense if people are really into it! It helps that the music just swells as the countdown nears its end. With that tension some quality lines from your friends often come up. Like this from my sister:

“How much time do we have left,” I ask.

“None,” said my sister.

BOOM!

Good times.

The last game I’ve played and by far the most fun is Super Hot VR. Very lite on plot, very big on action is a good way to describe it. If The Matrix and John Wick made a third Keanu Reeves, he’d be playing this game. The concept is, at its heart, a puzzle game where the objective is to take out a bunch of dudes with any grabbable object. These objects range from guns to ash trays to tea cups. The final kicker is that time only moves when you move. This gives you plenty of time to dodge
bullets, deflect, grab, or punch your way out! Even the most timid of my relatives became a death machine! It was horrifying! But very fun.

With this I’m very much looking forward to continuing my foray into VR. Hopefully games like Ancient Amuletor, Arizona Sunshine, and Star Trek: Bridge Crew keep me coming back for more.


Oh! One last thing. I will be participating in a Final Fantasy play through with other people. I’ll be playing FFIX. I will stream it, which isn’t the best because it’s a turn-based and older jrpg, but I’ll keep the recording I suppose or cut something together. Wish me luck!

Wednesday, December 20, 2017

My Favorite Games of 2017

            If you were to ask… well, any gamer really, how they felt about the year in gaming, it would probably be along the lines of “One of the best.” Then if you were to ask them what their favorite game was, you would be presented with a myriad of answers. It’s not an exaggeration to say that a game could be found in every month on the calendar that could be game of the year material. Sure, there would be very strong leanings. I’m sure you’d find more Legend of Zelda: Breath of the Wild fans than Cuphead, but the fact remains that a strong argument can be made for any of them.

           With this myriad of games, I’ve been able to fend of the worst of emotional distress this year, and boy was there a lot of it. I no longer had the drive to write or make movies or do anything creative really. I found myself constantly locking myself away due to my immense feelings of anxiety that I get just talking to close friends or even my parents on the phone. I often cancelled last minute to parties or get-togethers, being a complete flake, because I was deathly afraid of being ignored at some point during any kind of interaction. What’s crazy is that some games this year that I’ve escaped to would actually encourage me to pick myself back up! Like any good book I’ve read or any great film I’ve seen, I was compelled to move. These games have meant a lot to me and I can only hope that with this list maybe one more game will be played by someone who reads it. As silly as it sounds, maybe they too will be compelled to move and understand that even a small action for someone else can do a whole lot more than they realize, even if it’s just words of encouragement.

So without further ado here are...

MY FAVORITE, MOST IMMACULATE, PERFECT GAMES OF THE YEAR! JUST KIDDING, BUT PLAY THEM BECAUSE THEY’RE V GOOD.

(DISCLAIMER: Haven’t played Horizon Zero Dawn or Super Mario: Odyssey, but plan to)

10. Puyo Puyo Tetris

Puyo Puyo Tetris harkens back to my love of two classic games. If you don’t know what at least one of those are (very likely it’s that game, Tetris, that you know), then really I just don’t know why you’ve read up to this point. Not knowing Puyo Puyo is understandable. Any iteration of the game hasn’t been localized in the good ol’ US-of A since 2004, and even then the only reason I know the name is because of the game Dr. Robotniks Mean Bean Machine, which was included with my copy of the Sonic Mega Collection on the Nintendo GameCube.

Really simple about this one, if you have any love for a good classic puzzler this game will scratch that nostalgia itch while also changing up any preconceptions you had of either game. Just the simple act of combining the two throws all sorts of mind bending perplexities your way, which only makes it much more satisfying when you pull of either of the trademark devastating moves: the aptly named “Tetris” or “Puyo Pop.”

While the game is an absolute blast in multiplayer with a ton of game modes, the single player is such a charmer. It’s not brilliant writing or anything, but hearing the voice actors really sell this wacky story about how the world of Puyo Puyo and Tetris collide through some kind of space-time continuum is just a treat. Combo that with truly difficult puzzles that test your knowledge of either game as well as your game-based dexterity, you have a near perfect nostalgia puzzler of a system that makes it seem quite at home… It’s just a treat to play on your couch or on the go. Thank you Nintendo Switch!

9. Doki Doki Literature Club!

My roommate would probably get mad at me for including this on my list because… confession time… I’ve never finished it. The game is unnerving. I often don’t feel like subjecting myself to some of the things that the game does. I’m sure for plenty of people it’s not bad at all, but for me personally I just can’t do it. So if that’s the case, why is it on my list?

I once actually stayed up for about an hour more than I expected just to hear my roommate talk to a friend over Discord about what makes this game so great. The friend over Discord had just finished it while my roommate had time to let that game simmer. The fact is this game is a bold exploration in what a game could be. Not only that, but the game isn’t afraid to tackle some of the harder hitting subject matters. These run the gamut, evoking thoughts that could range from one’s perception of A.I. to thoughts of emotional and physical abuse that can occur even in one’s home.

By the end of the conversion my roommate would ask “Hey dude, are we keeping you up?”

I say “Yes,” to be one of those “functioning” adult fellows and not get up late for work.

But what I really meant to say was “No. I want to learn more about this truly special game.”

8. Yakuza 0

I don’t think I’ve ever played a game funnier than Yakuza 0. Prior to playing, the only thing I knew about it was that they at one point fight zombies in another game of the series. This was because of me playing both Project X Zone 1 and 2. When my roommate bought it and we began playing I had no idea what I was getting into.

           Diary entry: Day 3 of playing Yakuza 0

            To anyone that can hear me. Send help. I need water. I have yet to stop playing the collectible Crane game or the Karaoke mini-game in Yakuza 0 for some time.

           Good GOD are the mini-games so addicting here. From the endless sea of crane game collectibles to the gut wrenching defeat of slot cars, I just can’t get enough! Just that assortment alone was enough to hook me. WHICH MAKES ME SOUND LIKE AN INSANE PERSON.

            While I’m content with just those aspects of the game, the rest of Yakuza 0 wouldn’t have it. “Nope,” said the game. “Check this out this dope Yakuza beat down of a main story!” A lot of the characters shine as icons of the criminal underworld. They’re tough. They’re mean. And man is it satisfying to show them who’s the new boss in town. This is completely juxtaposed with the super wacky side stories that are strewn throughout. I don’t think I’ve ever laughed harder when we had to teach a dominatrix how to have the confidence to dominate someone. It seemed like a longshot that these games would even come to America, but I’m glad that this one has. Pick it up for a good laugh or to waste your life away racing slot cars.

7. Tales of Berseria

            So Tales of Berseria is a really great entry in the series. I wasn’t crazy about the last game (Tales of Zesteria) primarily because I couldn’t get over the camera controls. It’s an even bigger problem considering I only play the Tales games multiplayer: when my sister and I aren’t working. My sister and I have enjoyed Tales games ever since that brilliant masterwork known as Tales of Symphonia. So really that’s what this game, and the series, mean to me.

The controls feel better than Zesteria, which goes a long way if you’re playing a multiplayer RPG. The main character is more of a brooding anti-hero which is a nice departure from the rest of series. The game has Magilou, who I thought was going to be annoying, but turns out to be one of the most fun and eccentric game characters of the year. And above all, I get to spend time hanging out with my sister, playing a great game. Also, just like every Tales game, religion is bad.

6. Resident Evil 7

           Oh baby what a comeback. I have yet to find anyone who actually enjoyed their time playing the previous installment: Resident Evil 6. Even playing with my funniest friends, RE6 would be a chore and a huge waste of time. Thank Yeezus Capcom decided to right this ship by taking a couple steps back… all the way to their roots.

            A couple years ago I lived with a roommate who would play Resident Evil: REmake every year. While I loved the series myself, it was a profound experience to live with a person who played it annually as if some sort of Holiday. I mean, that’s how special those games were. Resident Evil on PS1 is the exact moment that I can register where I felt fear and was actively traumatized by it. My older cousin invited me over to the other room to watch “A Cool Video Game!” The moment that would occur is the famous zombie-dog through the window sequence which left me saying “There’s no such thing as zombies” over and over again in my bed that night.

            I harken back to those games so passionately because RE7 is just such a great example of taking what made the older RE games a religious experience and adapting it into something fresh and exciting. What I’m trying to say is that it’s the contestant on Chopped that managed to transform the basket of ingredients while still keeping the integrity of the food they originally started out with.


5. The Legend of Zelda: Breath of the Wild

           What is there to be said about Breath of the Wild that hasn’t already been said? Many people consider it a masterpiece and easily one of the greatest games of all time. It even, to most, stands out in a year like this where there are MANY games that could possibly be in the top 100 of all time. It’s a master craft in open world execution. It places gamers in a unique state where they dictate their own pace and it never feels bad. A friend explained to me that one of his biggest reasons for loving this game is the ability to pick it up after being gone for a while and being completely fine as he continued to explore all the mysteries the world had to offer.

            Now, it seems rather low on the list for a game with so many accolades. While I didn’t take to it to the extent that many have, I’ve played enough and appreciate what it has done and what it will continue to do for the gaming community as far as what future game devs can take out of this. It’s a lovely anchor for a game console that continues to explore the endless sea of possibilities that can be found in the fine craft of gaming.

4. Cuphead

           One of the first games I ever beat as a child was Contra III: Alien Wars for the Super Nintendo. I was able to get through it with the help of my much older cousin. He obviously wasn’t a very good influence considering he had me, an 8 year old boy at the time, playing this run and shoot everything game. Despite that, the family-bonding stuck and the joy of actually beating a game would never leave. I would buy more iterations of Contra III in my life and play with friends who have never played it before or my sister because of those initial feelings. I’d say that’s the starting point, the seed if you will, of my still growing love for the run and gun shooter. And here I am with a true landmark of the genre: Cuphead.

To be honest, anything I could say about the game and its amazing usage of the rubber hose style animation is better covered in the wonderful video essay “The StylisticInfluences of Cuphead” by Super Eyepatch Wolf. So if you haven’t gotten enough of what people have to say about it and are looking for something really insightful on the subject, look no further. Other than that, I have a rather simple appreciation for this game. It’s nostalgic on so many levels. It’s challenging, yet rewarding. It’s a grand parade of all things horrifying yet imaginative. Cuphead is the type of game that easily gives me a sense of accomplishment and raises the bar as far as the design of what a run and gun shooter can be.

3. Danganronpa V3: Killing Harmony

           Danganronpa V3: Killing Harmony is… well, it’s hard to say without giving something away. It’s the third game in a series that has drawn constant comparison to Ace Attorney as well as one of the best films of the 90’s: Battle Royale. The series is famous for its off-the-wall twists and turns as well as having something to say about the never-ending battle between hope and despair. So what can I do if I don’t want give away the juicier bits of this game while still convincing you that it’s worth playing?


            I can tell you it has a first case that is easily one of the all-time greats of the series.

            I can also tell you that this game brings into question who I am as a person. Yeah, I think that’s it. That’s the big one. Danganronpa is a mirror in which I reflect on why I played this series in the first place as well as the significance of why I play games at all. It might be shaky at times in execution, but the heart is there. If anything I’d say give the first case of the first game a try. If you like that I highly recommend seeing it through to the very end; the end of V3 that is. Its message is very special. This is especially significant if you feel that maybe 2017 was more of a year for despair. Maybe some hope is what you need? Or maybe something else entirely?

2. Persona 5

      
         To be completely honest, it is the biggest shock in the entirety of my existence that this didn’t end up being my favorite game of the year. It was certainly my most anticipated game, considering I almost flunked out of college when the 4th one came out. It definitely lived up to and beyond the hype. It is also truly the new gold standard of the JRPG. Really, if you want to make the best JRPG out there, this is the newly established bar.
  
          With that, it has everything to be on this list regardless of whether or not it’s my number 1. The style, ever since its first reveals, are breathtaking and exhilarating. The animators have clearly done their studying in human motion as captured in the cut scenes. The gameplay is there that we love: part student romancer part dungeon crawler. It’s unique in how it captures both a steady and accommodating pace. The dungeon crawling movement and in-battle sequences capture a free flowing feeling, especially if you understand your enemy’s weaknesses. The game rewards you for being studious as far as the dungeon you’re in and the combat system. The rewards are even better if you planned your in-game schedule correctly. The HUD is so perfect I could play a game that involved just navigating the HUD.

            But then there’s the story. I’ve thought about it for a while and while I don’t love this story as much as Persona 4’s (I mean, Persona 4 features THE premiere character for exploring one’s sexuality), it’s a wonderful message. You’ll notice that with these final three games on my list I will mention hope. For a game to convey that, to give me that feeling, in the real world… it’s just important. That’s why I needed to begin this list with an explanation of some of the feelings of being low throughout the year, because a game like this, one that takes the future head on, even when it feels like a lot of things are keeping you down… we need games like that. We need art like that. The band of rebels here in Persona 5 might be needed now more than ever. So if JRPGs are in your wheelhouse, I can’t recommend it any more than any other JRPG I’ve ever played. Let the Phantom Thieves steal your heart!

1. Nier: Automata

           It’s weird to think that I’ve cried multiple times during multiple games this year. One was during the end of the aforementioned 1st case of Danganronpa V3. Oh, but Nier: Automata takes the cake. This game absolutely obliterated me. First off, I must mention that I love the allure of Yoko Taro as a game director. He has this reputation as a rather strange person, but creates these games that showcase a full blown understanding of the human condition. Nier: Automata is the pinnacle of the games he has made thus far. Beyond that, it is a landmark game that I feel will only get better and more significant with time.

            What a smart decision to take Yoko Taro’s direction and combine it with Platinum Games’ development team. This was guaranteed to make the game incredibly clean as well as a sure fire way to realize his vision. Some games have maybe 2 or 3 stand out moments. If I were to just think off the top of my head with Nier: Automata, I would say this game has 3 times that. They all run the gamut of emotion too! These standout moments would have me laugh, gasp, or cry. And what’s amazing is that anything character-development wise is conveyed by actually playing the game. They develop in a way that makes sense, based on how their gameplay operates. An example: There’s a character in the game that’s cold and more straight-edged. She kills because it’s the job and she doesn’t bat an eye. Then you have another character whose primary skill is hacking. When he hacks a machine, he gets glimpses of their past or who they are. During the moments that you are playing as the straight-edged sword type, the hacker would openly convey his developing… emotions. Gross. But it makes sense when you control the hacker and he doesn’t have to flat out say: I’m developing emotions because I hack into things and they give me feelings. You feel that very naturally as a gamer because of his inherent mechanics.


            It’s no secret that, at this point, to fully embrace Nier: Automata, you have to play at least through endings A, B, C, D, and E. With each play through you learn something new about the characters involved in this narrative, the over arcing story, and finally, who YOU are as a person. That might sound really cheesy but I don’t care. The game has a pure intrinsic value that’s shaped by your own point of view as far as what games mean to you and how you view interacting with other people. The final, true ending (E) is one of the best endings I’ve ever seen. This is in regards to any medium: movies, books, you name it. I was floored. Please, please play this game. By the end of it, I hope you realize that often times it might feel like you’re carrying the weight of the world, but also that you’re not alone. Don’t be afraid to reach out, someone will listen. The world is big, it’s beautiful, and even though sometimes it feels empty, that’s not a burden you have to bare all by yourself. So thank you Yoko Taro and everyone who helped make this game. You’ve made something that not only reminded me of why I play games, but also something that reminds me of why I get up in the morning; adding even more clarity to the value of my own life and others.